14 years, 11 months ago
Highlights
Community contributions featuredWanted to add my 2 cents on this one, since I'm also interested in PCG. I disagree completely with the statement that it should be saved for a higher-level or more math-rela…
14 years, 11 months ago
15 years, 4 months ago
Hello! In my game engine design, I'm trying to figure out the best way to deal with the differences between pointers and references. For example, I write many functions…
15 years, 5 months ago
I'm currently not satisfied with how the compiler is optimizing my executable for size. When I look at the assembly generated, it's not nearly as small as I think it cou…
15 years, 8 months ago
When combining two textures, I'd like to know whether it's more efficient to have the shader do the combination work (as in, sample from the first texture and return the…
15 years, 9 months ago
Latest Activity
See all in DiscussionsWanted to add my 2 cents on this one, since I'm also interested in PCG. I disagree completely with the …
14 years, 11 months ago
Hmm...RTR is definitely not where you want to start for learning beginner techniques. I would recommend Riemer's tutorials, they're actually …
15 years, 4 months ago
Hmm looks like the implicit cast isn't even an option; I thought I could do it by writing an operator …
15 years, 5 months ago