6 years, 10 months ago
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Community contributions featuredDo you know what kind of bias for Angle1 I would need to make points evenly distributed? Otherwise, I think clamping doesn't sound so bad, when you put it like that... at least…
6 years, 10 months ago
Ok, this should be really simple...I just wrote this (with Unreal Engine):float ExtX = 100.f, ExtY = 100.f; float x = 0.f, y = 0.f; float Radius = sqrt(FMath::SRand()); float An…
6 years, 10 months ago
7 years, 4 months ago
Years ago, before Mixamo Fuse became part of Adobe, I online-rigged and downloaded basically every morph-target and accessory for a base body individually, so I would have all t…
7 years, 4 months ago
Hi. I am looking to procedurally create morph targets for Unreal Engine 4 meshes from variations of a common base mesh. There's a simple-enough struct that contains the per-vert…
8 years ago
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See all in DiscussionsDo you know what kind of bias for Angle1 I would need to make points evenly distributed? Otherwise, I think …
6 years, 10 months ago
Ok, this should be really simple...I just wrote this (with Unreal Engine):float ExtX = 100.f, ExtY = 100.f; float x …
6 years, 10 months ago
I don't think this is going to do. I tested it and it takes way too long. A few seconds …
7 years, 4 months ago