12 years, 4 months ago
Highlights
I think I will go with the MRT solution, because I will probably need this when doing soft edges feature, so it will be good to study this topic a bit. Although I have a probabl…
12 years, 4 months ago
12 years, 7 months ago
Hey, I want to optimize my water rendering on the grounds of this: http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter19.html However, I don't understa…
12 years, 4 months ago
Hello, I am currently working on a terrain generation (so common problem that you're probably bored already :)). I have recently read on gamedev.net topic (can't find it…
12 years, 7 months ago
Hello, I have recendly added normal mapping to my terrain engine, but after diagnosing a bit, it looks like there is some problem with the binormal (it is somehow too sha…
13 years ago
Latest Activity
See all in DiscussionsI think I will go with the MRT solution, because I will probably need this when doing soft edges feature, …
12 years, 4 months ago
Hey, I want to optimize my water rendering on the grounds of this: http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter19.html However, I don't understand how …
12 years, 4 months ago
I wonder how do you do the frustum culling with only 2 draws? In shader? It must be inefficient to …
12 years, 7 months ago