15 years, 11 months ago
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15 years, 11 months ago
Ok, I found the problem; I'm just an idiot. glDrawArrays draws whatever VBO was bound when the vertex pointer was set, which was always the last one; So, no matter which VB…
15 years, 11 months ago
I've got an app that renders some boxes; they're textured from multiple texture atlases, so there's a VBO per atlas (well, there's a VBO per atlas per performance hint - static,…
15 years, 11 months ago
update: I've ran gdebugger to take a look at what's going on; It looks fine to me though :/ //Here, the VBOs get bound and filled with data.glBindBufferARB(GL_ARRAY_BUFFER,…
15 years, 11 months ago
15 years, 11 months ago
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See all in DiscussionsOk, I found the problem; I'm just an idiot. glDrawArrays draws whatever VBO was bound when the vertex pointer was …
15 years, 11 months ago
update: I've ran gdebugger to take a look at what's going on; It looks fine to me though :/ //Here, …
15 years, 11 months ago
Oh, forgot to mention that all the code is here if you're interested:http://code.google.com/p/ahengine/source/browse/#svn/branches/Issue2The rendering happens in renderer.cpp VBOs are setup …
15 years, 11 months ago