16 years, 2 months ago
Highlights
I've fixed the vertex fourth coordinate, but this is not the problem.The full render code is here:if (g_bShadersSupported && g_bUseShaders) { glUseProgram(g_Program); }…
16 years, 2 months ago
I have a problem trying to load a texture using VBO and GLSL.This is the init partsampler_loc = glGetUniformLocation(g_Program, "texture"); vertex_loc = glGetAttribLocation(g_Pr…
16 years, 2 months ago
Latest Activity
I've fixed the vertex fourth coordinate, but this is not the problem.The full render code is here:if (g_bShadersSupported && g_bUseShaders) …
16 years, 2 months ago
I have a problem trying to load a texture using VBO and GLSL.This is the init partsampler_loc = glGetUniformLocation(g_Program, "texture"); …
16 years, 2 months ago