15 years, 7 months ago
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15 years, 7 months ago
Thanks for the answers Entities are not bigger than one tile (Tiles are big ). I want to keep it simple. For the walkable or not, if memory is important, I could use a short and…
15 years, 7 months ago
Hi, guys! I'm currently in the beginning of the development of a 2D game. I'm stuck with a design issue and I need your help. I don't know how to correctly imple…
15 years, 7 months ago
Hi! Last days I was diving into Amazon books looking for some solid title about game engines. I know you have to start from the very bottom, making Pong clones and so, but t…
15 years, 7 months ago
Hi. This is my first post here at GD. I've been watching some threads for the last week. I'm totally new to game development. I've learned C/C++ through last two years (But …
16 years, 1 month ago
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See all in DiscussionsThanks for the answers Entities are not bigger than one tile (Tiles are big ). I want to keep it …
15 years, 7 months ago
I've redefined my map structure and now looks like this: typedef struct tile{ int type; bool walkable; vector<Entity> entities; } …
15 years, 7 months ago
Great answers My map is a scrolling map. It's a tile based scenery with bigger dimensions than the screen. The …
15 years, 7 months ago