16 years, 2 months ago
Highlights
Hi, thank you for your reply.With my approach I intended to separate the rendering functionality from the program core.For now I'll try to serialize the Render() & Present() cal…
16 years, 2 months ago
Hi. I've been trying out some things with D3D11 the last days and I wonder where to place my call to DXGI::Present() in a multithreaded environment.I created a renderer base cla…
16 years, 2 months ago