15 years, 5 months ago
Highlights
Order matters. Matrix multiplication is non-commutative, i.e., when dealing with matrices, A * B is not the same as B * A. So how would I know which one goes first in my example…
15 years, 5 months ago
15 years, 6 months ago
So I know that a 3x3 rotation matrix is relative to the world origin's axis. In a game engine, you'll usually have something though for yaw/pitch/roll. Are these also ro…
15 years, 4 months ago
I know this is ruby, but the calls are straightforward opengl. require File.expand_path('../boot', __FILE__) class Window < Gosu::Window if(!(defined? PIO…
15 years, 5 months ago
I am messing around with ruby opengl and directx. I get a different result though through matrix rotation however for the same matrix order. Opengl: gluPerspective(45.0, width /…
15 years, 6 months ago
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See all in DiscussionsSo I know that a 3x3 rotation matrix is relative to the world origin's axis. In a game engine, you'll …
15 years, 4 months ago
Order matters. Matrix multiplication is non-commutative, i.e., when dealing with matrices, A * B is not the same as B …
15 years, 5 months ago
I know this is ruby, but the calls are straightforward opengl. require File.expand_path('../boot', __FILE__) class Window < Gosu::Window if(!(defined? PIOVER180)) …
15 years, 5 months ago