8ย years, 2ย months ago
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Community contributions featuredThanks a lot! This is exacly what I was missing. I didn't know that attribute marked with SV_POSITION is already converted to raster space automagically in pixel shader.
8ย years, 2ย months ago
8ย years, 3ย months ago
Hey, I've come across some odd problem. I am using DirectX 11 and I've tested my results on 2 GPUs: Geforce GTX660M and GTX1060. The strange behaviour occurs surprisingly on theโฆ
7ย years, 11ย months ago
Hey, I have to cast camera rays through the near plane of the camera and the first approach in the code below is the one I've come up with and I understand it precisely. Howeverโฆ
8ย years, 2ย months ago
Hey, This is a very strange problem... I've got a computation shader that's supposed to fill 3d texture (voxels in metavoxel) with color, based on particles that cover given metโฆ
8ย years, 3ย months ago
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See all in DiscussionsHey, I've come across some odd problem. I am using DirectX 11 and I've tested my results on 2 GPUs: โฆ
7ย years, 11ย months ago
Thanks a lot! This is exacly what I was missing. I didn't know that attribute marked with SV_POSITION is already โฆ
8ย years, 2ย months ago
Hey, I have to cast camera rays through the near plane of the camera and the first approach in the โฆ
8ย years, 2ย months ago