16 years, 1 month ago
Highlights
Quote:Original post by FXACEIs this bug raises again?Yes, of course (I checked it). You suggest the same color interpolation.
16 years, 1 month ago
Hi! I render an icosahedron-based sphere with GLSL 1.20 using the most simple lighting (and a perspective projection).Vertex shader:#version 120attribute vec3 position;attribute…
16 years, 2 months ago
Latest Activity
Quote:Original post by FXACEIs this bug raises again?Yes, of course (I checked it). You suggest the same color interpolation.
16 years, 1 month ago
Hi! I render an icosahedron-based sphere with GLSL 1.20 using the most simple lighting (and a perspective projection).Vertex shader:#version 120attribute …
16 years, 2 months ago