16 years, 1 month ago
Highlights
I have also done the rectangular array solution. (putting tiles in one big 2D texture) Its much slower than using volumetric textures, because the 3D texture cache works mu…
16 years, 1 month ago
The aim would be to generate a 3D texture in shaders (for example smoke), and render it with ray-casting. For the ray-casting I do need a 3D texture, as I cant bind 64 textures.…
16 years, 1 month ago