[color=#000000][font=Arial,]writing an fbx converter for our small game engine. I stuck with rendering the Model using the animation. The matrix for each timestamp look allright…
14 years, 6 months ago
[color=#000000][font=Arial,]writing an fbx converter for our small game engine. I stuck with rendering the Model using the animation. The matrix for each timestamp look allright…
14 years, 6 months ago
I am currently writing a Collada Converter for our nearly GameEngine. The render stuff works fine, but i don't now how to get the Rotation to run. Here is a little example w…
15 years, 1 month ago
15 years, 6 months ago
I figured out that i must not use Index Buffers. In this tut ->Tutorial they use DrawPrimetiveUP() to render it but DX11 doesn 't have such a Function
15 years, 6 months ago
15 years, 6 months ago
I just finished my MD2 Loader and when i tested the Model with its skin it fails a bit I can 't figure out whats wrong. Quake use a other Coord-System so i changed the x<…
15 years, 6 months ago
[color=#000000][font=Arial,]writing an fbx converter for our small game engine. I stuck with rendering the Model using the animation. The matrix …
14 years, 6 months ago
I am currently writing a Collada Converter for our nearly GameEngine. The render stuff works fine, but i don't now …
15 years, 1 month ago
I figured out that i must not use Index Buffers. In this tut ->Tutorial they use DrawPrimetiveUP() to render it …
15 years, 6 months ago
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