15 years, 9 months ago
Highlights
The | operator means "perform a bitwise OR" operation. So when you say dw |= D3DCLEAR_TARGET, it will set the bit that D3DCLEAR_TARGET is defined as to 1 in dw. This w…
15 years, 9 months ago
Hey people, So i've been trying to port Orangy Tang's 2D Soft Shadow article to C++/DirectX and I'm running into some trouble regarding the different buffers i need…
15 years, 9 months ago
16 years, 1 month ago
Hey people, I'm new here and need some help :/I understand basic 2d physics where the framerate is fixed. But I'm having trouble implementing a system based on the time ela…
16 years, 1 month ago
16 years, 1 month ago
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See all in DiscussionsThe | operator means "perform a bitwise OR" operation. So when you say dw |= D3DCLEAR_TARGET, it will set the …
15 years, 9 months ago
Hey people, So i've been trying to port Orangy Tang's 2D Soft Shadow article to C++/DirectX and I'm running into …
15 years, 9 months ago
you are very right taby. it might have just been i didn't clean my solution when i tried replacing the …
16 years, 1 month ago