12 years ago
Highlights
BuckEye, Alvaro, and Matias: Thank you so much. Now this makes complete sense. I really appreciate it. Cheers, -A
12 years ago
Hi there,I am trying to understand the Math formula used to access the sphere map texture. Please see following websites:http://www.reindelsoftware.com/Docum...g/Mapping.htmlhtt…
12 years ago
14 years, 3 months ago
Hello, I am trying to make a Shader that simulates the specular animation on a surface(e.g shield) and was wondering if someone could help me out. Please see the attachment for…
14 years, 3 months ago
Hello,Could someone please tell me why ozone3d is adding 1.0 to z value for?m = sqrt( r.x^2 * + r.y ^2 + (r.z + 1.0)^2 )Also why would we need to add 0.5 to st coordinate?here i…
16 years ago
Latest Activity
See all in DiscussionsBuckEye, Alvaro, and Matias: Thank you so much. Now this makes complete sense. I really appreciate it. Cheers, …
12 years ago
Hi there,I am trying to understand the Math formula used to access the sphere map texture. Please see following websites:http://www.reindelsoftware.com/Docum...g/Mapping.htmlhttp://www.clicktorelease.
12 years ago
Hi Daniel, Thank you for your respond. Yes, you are right.However, I am not doing 3D and also I don't …
14 years, 3 months ago