9 years, 8 months ago
Highlights
Community contributions featured Interesting points about learning curve. It seems to me some games have "handled" the information overflow by building a wiki/dictionary/atlas/thingamajig into their game…
9 years, 8 months ago
9 years, 8 months ago
I've been watching some Starcraft 2 games lately and thinking about the design compromises made when designing RTS games. On one hand you want skill to be a determining factor f…
9 years, 8 months ago
Lately I've read a lot about data-oriented design and thought I'd give this a shot but I'm having a spot of trouble with the actual implementation. As I've under…
14 years, 10 months ago
It seems osx is in the bothering mood these days. I've got a simple setup very similar to the tutorial with a script with a main() calling a print() I've registered. Eve…
14 years, 10 months ago
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See all in Discussions Interesting points about learning curve. It seems to me some games have "handled" the information overflow by building a …
9 years, 8 months ago
I've been watching some Starcraft 2 games lately and thinking about the design compromises made when designing RTS games. …
9 years, 8 months ago
<snip> So that said to your questions, there are two ways I see designers commonly approaching the problem of skill …
9 years, 8 months ago