13 years, 10 months ago
Highlights
ok, I guess I will be fine with my cube map for now ... with a little bit of optimization it will only draw visible objects for each side of the cube and I share one FBO for the…
13 years, 10 months ago
13 years, 10 months ago
Hello, while continuing my work on my deferred shader engine I descided to implement a shadowmapping feature. Here is the process i do for each light that casts shadows: 1. rend…
13 years, 10 months ago
Hello, I'm implementing a deferred shading renderer based on OpenGL. I got everything setup and lighting seems to work but I can't figure out why the light is appearing…
13 years, 11 months ago
Hello, We're trying to write a network synchronization for a physics based 2D shooter (in Java)(website). Its our second attempt but we feel it won't work again. Our fir…
14 years, 9 months ago
Latest Activity
See all in Discussionsok, I guess I will be fine with my cube map for now ... with a little bit of optimization …
13 years, 10 months ago
Wow thanks that worked! Now one step further: Is there a more efficient way of rendering a cubemap than rendering …
13 years, 10 months ago
Hello, while continuing my work on my deferred shader engine I descided to implement a shadowmapping feature. Here is the …
13 years, 10 months ago