16 years, 1 month ago
Highlights
Quote:Original post by CadetUmferQuote:Original post by Captain PA switch-case statement is fine for trivial cases, but at some point you'll want to split the various states int…
16 years, 1 month ago
16 years, 1 month ago
Hey guys, I was just wondering how everyone else manages the game state transitions in their engines.I currently have a stack implementation using a vector, but the problem I am…
16 years, 1 month ago
Quote:Original post by braindigitalisInstead of thinking of state as a stack, why not visualise it as a simple cooperative multi tasking system? Each state is a task or process…
16 years, 1 month ago
16 years, 1 month ago
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See all in DiscussionsQuote:Original post by CadetUmferQuote:Original post by Captain PA switch-case statement is fine for trivial cases, but at some point you'll …
16 years, 1 month ago
Quote:Original post by braindigitalisInstead of thinking of state as a stack, why not visualise it as a simple cooperative multi …
16 years, 1 month ago
I have basically narrowed it down to the base state graph and a pointer in the manager to a substate …
16 years, 1 month ago