3ย years, 5ย months ago
Highlights
Community contributions featured3ย years, 5ย months ago
Great article, thank you for posting that.Yeah, shortly after posted I decided to to use a 32-32 fixed point position after swapping to doubles resulted in a bunch of my unit teโฆ
3ย years, 5ย months ago
I have a game that involves procedural generation and potentially very large worlds.I figured it would be a good idea to deal with floating point precision issues as numbers getโฆ
3ย years, 5ย months ago
I'm sure there is a name for this sort of problem / algorithm but I can't seen to get anything useful off google.Imagine you have an infinite grid, and you are generating a pathโฆ
3ย years, 7ย months ago
Hello. Iโve been working on a networked hobby game for a while. Everything seems to be working well enough but there are some questions that I have relating to some common suggeโฆ
4ย years, 3ย months ago
Latest Activity
See all in DiscussionsGreat article, thank you for posting that.Yeah, shortly after posted I decided to to use a 32-32 fixed point position โฆ
3ย years, 5ย months ago
After reading your posts and thinking about it more an int + float system is absolutely overkill for my use โฆ
3ย years, 5ย months ago
Thank you for the very in depth response. I checked out your link, that is a really cool project.The requirements โฆ
3ย years, 5ย months ago