There's no Vulkan subforum yet so.. I believe the Spir-v specification has been released, i was wondering if there was any sort of feature that would allow for shaders th…
11 years, 6 months ago
There's no Vulkan subforum yet so.. I believe the Spir-v specification has been released, i was wondering if there was any sort of feature that would allow for shaders th…
11 years, 6 months ago
12 years ago
Yes it is a Mobility Radeon HD 3650. Thanks for all the help i think i will look into and use uniform buffers.
12 years ago
12 years ago
I was wondering if there were any sort of graphic programming languages, as used in UE3/4 (unreal engine) to do shaders. I haven't really found any sort of abstract solution whi…
12 years ago
I have some old hardware that doesn't have the explicit uniform locations extension (even though it is still good hardware), and i would like to support it. It is a pain to use…
12 years ago
There's no Vulkan subforum yet so.. I believe the Spir-v specification has been released, i was wondering if there …
11 years, 6 months ago
I was wondering if there were any sort of graphic programming languages, as used in UE3/4 (unreal engine) to do …
12 years ago
Yes it is a Mobility Radeon HD 3650. Thanks for all the help i think i will look into and use …
12 years ago
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more