16 years ago
Highlights
Nevermind, figured it out for myself. I was calling a glScalef(x,y,0), which was zeroing out the z scalar and effectively making the model matrix non-invertible.
16 years ago
Hey,I'm having trouble finding my object coordinates using gluUnProject, basically, it's always returning false. Here's the code: glGetDoublev(GL_MODELVIEW_MATRIX, modelMatrix);…
16 years ago
Latest Activity
Nevermind, figured it out for myself. I was calling a glScalef(x,y,0), which was zeroing out the z scalar and effectively …
16 years ago
Hey,I'm having trouble finding my object coordinates using gluUnProject, basically, it's always returning false. Here's the code: glGetDoublev(GL_MODELVIEW_MATRIX, modelMatrix); glGetDoublev(GL_PROJEC
16 years ago