15 years, 11 months ago
Highlights
Quote:Original post by HodgmanMaking seperate threads for different 'modules' of the engine only scales up to that many cores. Many engines instead use a thread-pool and a…
15 years, 11 months ago
15 years, 11 months ago
Hi everyoneI am trying to implement a multi threaded gaming system using Boost::thread for creating and managing threads. How do I make these threads run on separate proces…
15 years, 11 months ago
I am trying to implement a map for a aerial combat game, that could be reused for AI portions as well...... but I am a bit confused about the map representation of a 3D scene...…
16 years ago
Help and suggestions needed...... we are developing an aerial combat game ( a flying shooting ) and i was assigned to do the AI portion of it. i have decided on using a par…
16 years ago
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See all in DiscussionsQuote:Original post by HodgmanMaking seperate threads for different 'modules' of the engine only scales up to that many cores. Many …
15 years, 11 months ago
Thanks for the suggestions.I have three threads running (the fourth waiting for the three to complete)and i get a CPU …
15 years, 11 months ago
Hi everyoneI am trying to implement a multi threaded gaming system using Boost::thread for creating and managing threads. How do …
15 years, 11 months ago