16 years ago
Highlights
I changed the position vector to something like this:// calculate the position of the sunfloat timeTotal = QueryPerfCounter.GetTime() - timeCreated; // time of miliseconds since…
16 years ago
16 years ago
Hi, I'm new in Direct3D and I'm trying to create a terrain and a sun (Sphere) rotating around and shining on that terrain. I managed to get this working, but the rotating s…
16 years ago
Thanks, I have already managed to get this rotation done fluently. I changed Environment.tickCount to QueryPerformanceTimer and modified the calculation of sun's vector so now i…
16 years ago
16 years ago
Latest Activity
See all in DiscussionsI changed the position vector to something like this:// calculate the position of the sunfloat timeTotal = QueryPerfCounter.GetTime() - timeCreated; …
16 years ago
Thanks, I have already managed to get this rotation done fluently. I changed Environment.tickCount to QueryPerformanceTimer and modified the calculation …
16 years ago
Well, I think there's something wrong with the calculation, especially with the way I count the delta from the time, …
16 years ago