18 years, 3 months ago
Highlights
Community contributions featuredExtension methods have always needed to be defined in a static class like your SpriteManager class, but they are typically given an "Extensions" suffix on the name of the c…
18 years, 3 months ago
18 years, 7 months ago
I'm implementing shadow maps in my game engine. Im using shadowmap.fx from the Direct3D samples, but I am having a small bug parameterizing it. I'm not exactly sure what I am do…
19 years, 10 months ago
I wrote a cool tool to make working with .fx files easier in XNA. Check it out: http://www.codeplex.com/effectgenerator Download it, give it a shot, let me know what you all think.
19 years, 10 months ago
18 years, 7 months ago
Latest Activity
See all in DiscussionsExtension methods have always needed to be defined in a static class like your SpriteManager class, but they are typically …
18 years, 3 months ago
Quote:Original post by Koobazaurat least when I had ** ppSomething I knew exactly what was going on instead of having …
18 years, 7 months ago
public Renderer(ref Bitmap DrawArea, ref cEntityManager EntityManager, ref cTimer Timer) { _DrawArea = DrawArea; //this doesn't do what I want …
18 years, 7 months ago