15 years, 11 months ago
Highlights
Thanks for reply.I have switched to "pure" HLSL:D3DXCompileShaderFromFile(...)dev->CreateVertexShader(...)dev->CreatePixelShader(...)...and use pragma directive:#pragma pa…
15 years, 11 months ago
16 years ago
I have a mesh with this vertex data (examined mesh->DrawSubset() with PIX):type: usage:FLOAT3 POSITIONFLOAT3 NORMALD3DCOLOR COLORand from dxsdk docs about D3DCOLOR type:Quote…
16 years ago
I need help to better understand typedef keyword.Reading from various sources typedef is used to make name alias for existing data type,this example i can understand:typedef vec…
16 years ago
I am continuing "pursuit" to solve my problem that i have started here.Here is what am i doing and what i need:I am trying to create scene manager class and manage resources tha…
16 years ago
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See all in DiscussionsThanks for reply.I have switched to "pure" HLSL:D3DXCompileShaderFromFile(...)dev->CreateVertexShader(...)dev->CreatePixelShader(...)...and use pragma directive:#pragma pack_matrix(row_major)//a
15 years, 11 months ago
If i assume it correctly default packing for (constant reg.) matrices arecolumn-major?But aren't column-major just transpose of row-major?Then i am …
16 years ago
I have a mesh with this vertex data (examined mesh->DrawSubset() with PIX):type: usage:FLOAT3 POSITIONFLOAT3 NORMALD3DCOLOR COLORand from dxsdk docs about …
16 years ago