15 years, 10 months ago
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15 years, 10 months ago
15 years, 10 months ago
Hi!I'm developing a simple application with some simple GLSL shaders and everything works on NVIDIA cards and most ATIs. However, there is this one driver giving me he…
15 years, 10 months ago
Hi!I am currently implementing a particle engine which uses glsl fragment shader for position and velocity calculation via framebuffer with 2 textures bound to it. Then I extrac…
15 years, 11 months ago
Hi!I am currently implementing shadow mapping in my application using GLSL, and I have a little problem. I'm using OpenGL 2.0 btw, so there are some constraints to be considered…
15 years, 11 months ago
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See all in DiscussionsQuote:Original post by MarkS[edit]You posted as I was typing...Quote:Original post by tomek22If ATI compiler thinks I made a mistake, why …
15 years, 10 months ago
Quote:Original post by MarkSQuote:Original post by tomek22I'm developing a simple application with some simple GLSL shaders and everything works on …
15 years, 10 months ago
Quote:Original post by radioteeth Well, the {} brackets on the end of that line tell the compiler that nothing should …
15 years, 10 months ago