4ย years, 10ย months ago
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Community contributions featuredMJP said:You'll want to use dFdx and dFdy.Clear, thank you
4ย years, 10ย months ago
4ย years, 11ย months ago
Hi AllHow can I get a size of current fragment in GLSL 3.3 shader? In other words, what is a size (in UV coordinates) of area covered by currently shaded pixel?Thx
4ย years, 10ย months ago
Hi AllI've rotation angles for a sequence of frame data and/or keyframes I need to multiply all of them by some rotation matrix and store new rotation angles values.The task looโฆ
4ย years, 11ย months ago
Hil AllI've a modest "Intel Iris" built-in card. My friend tests ny code with 2 cards:. Wuth โIntel HD Graphics 3000โ all is as expected, speed is only 10-15% slowerโฆ
5ย years, 2ย months ago
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See all in DiscussionsMJP said:You'll want to use dFdx and dFdy.Clear, thank you
4ย years, 10ย months ago
Hi AllHow can I get a size of current fragment in GLSL 3.3 shader? In other words, what is a โฆ
4ย years, 10ย months ago
JoeJ said:Do you really need to use euler angles?Unfortunatel;y - yes, the result angles can be displayed in UI, where โฆ
4ย years, 11ย months ago