14 years, 2 months ago
Highlights
14 years, 2 months ago
Thanks for the help y'all. My solution is to just not use an index buffer. I was also able to cut the size of each vertex in half, so the memory increase is not a problem. I…
14 years, 2 months ago
I have my terrain divided into chunks, each with their own index and vertex buffers. I am currently bottle-necked by draw calls with these chunks. To increase the number of chun…
14 years, 2 months ago
I'm trying to learn voxel rendering with gpu raycasting in XNA. I'm not making a minecraft clone but I want the terrain to have a similar cuboid appearance, just on a la…
15 years, 5 months ago
Hello, thanks for any help you can give. I'm working on a 2D, top-down game. I've read the descriptions of the Source and Unreal network code in the FAQ and they helped…
15 years, 9 months ago
Latest Activity
See all in DiscussionsThanks for the help y'all. My solution is to just not use an index buffer. I was also able to …
14 years, 2 months ago
Nope its not either of those, thanks for the suggestion. I just realized the obvious problem with this. When I …
14 years, 2 months ago
I have my terrain divided into chunks, each with their own index and vertex buffers. I am currently bottle-necked by …
14 years, 2 months ago