Hi thereI'm trying to find a way to do bilinear texture filtering in a compute shader, but I've no clue how to do that as Texture2D.Sample () is not allowed or supported ( Error…
15 years, 11 months ago
Hi thereI'm trying to find a way to do bilinear texture filtering in a compute shader, but I've no clue how to do that as Texture2D.Sample () is not allowed or supported ( Error…
15 years, 11 months ago
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more