2ย years, 4ย months ago
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Community contributions featuredHello, again!I decided to run a bunch of experiments on SH computations, which is why my response took a few days. One of these experiments to try to brute-force the normalizatiโฆ
2ย years, 4ย months ago
2ย years, 4ย months ago
I am currently trying to verify the correctness of my diffuse lighting. I am fairly sure that my GGX specular model is correct, but I'm struggling with diffuse ambient lighting.โฆ
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Hello! I have a very high-quality and fast SSAO implementation right now which is a bit backwards that I have a problem with. In most (really bad IMO) tutorials online, SSAO isโฆ
9ย years, 2ย months ago
Hello. I'm working on an abstraction layer for OpenGL and Vulkan, with the plan to add other APIs too in the future like DirectX 12, possibly even Metal. I'm coming fromโฆ
9ย years, 8ย months ago
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See all in DiscussionsHello, again!I decided to run a bunch of experiments on SH computations, which is why my response took a few โฆ
2ย years, 4ย months ago
I've confirmed that your evaluateSH() function produces the same results as my test code (barring floating point errors): coefficients[0] = โฆ
2ย years, 4ย months ago
@joej I've studied a bit of math at uni, but not this kind of math. I've got a pretty good intuition โฆ
2ย years, 4ย months ago