14 years, 10 months ago
Highlights
How about having the GamePlay object as an event handler and have the Input object trigger events on the GamePlay object. Then your GamePlay obejct doesn't need to have any…
14 years, 10 months ago
14 years, 11 months ago
Hello, I've been working on a game for a while. It was all going well until a change to my code to add state management has effected how my objects are created. My GamePlay…
14 years, 11 months ago
Hello. This may take me quite a while to explain so thanks to anyone who takes the time to read all of it. I decided to make a Mario Slides clone. Mario Slides is a mini game th…
15 years, 8 months ago
Hello I'm making a tetris game. So far it's going ok-ish. But my code is turning into a big mess....maybe. Although i'm really not sure i know what is a mess and what is good de…
15 years, 10 months ago
Latest Activity
See all in DiscussionsHow about having the GamePlay object as an event handler and have the Input object trigger events on the GamePlay …
14 years, 10 months ago
Why does input class ask view class for the mouse position? Doesn't input class get the mouse position from the …
14 years, 11 months ago
Hello, I've been working on a game for a while. It was all going well until a change to my …
14 years, 11 months ago