14 years, 4 months ago
Highlights
Can you check in pix that your matrices are definitely being set? May I also ask why Output.Position and Output.Position2D are identical? Seems a bit of a waste of space and res…
14 years, 4 months ago
14 years, 7 months ago
Hello. There is a shader which implements shadow map technique struct VS_INPUT { float4 Pos : POSITION0; float4 Normal: NORMAL; float4 Color : COLOR; float2 TexCoords : TEXCOORD…
14 years, 4 months ago
Hello All. I have some problem with my shader. I have function which sets variables in my pixel shader. It works fine for all my shaders, but not for this float4x4 xView; float4…
14 years, 7 months ago
Hello.I write this #define FVF_COLOR (D3DFVF_XYZ | D3DFVF_TEX1 | D3DFVF_NORMAL) SetFVF(FVF_COLOR) but see in PIX this IDirect3DDevice::SetFVF(D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF…
15 years, 9 months ago
Latest Activity
See all in DiscussionsCan you check in pix that your matrices are definitely being set? May I also ask why Output.Position and Output.Position2D …
14 years, 4 months ago
Hello. There is a shader which implements shadow map technique struct VS_INPUT { float4 Pos : POSITION0; float4 Normal: NORMAL; …
14 years, 4 months ago
Have you tried just using the GetSamplerIndex with the constant name? thanks a lot. I add this unpleasant code handle …
14 years, 7 months ago