15 years, 11 months ago
Highlights
15 years, 11 months ago
Linux uses GLX/X11 natively and Mac uses Cocoa natively (NSOpenGL classes). X11 works under both Linux and Mac, but making native calls is a requirement if you need a fast windo…
15 years, 11 months ago
Mutiple (shared) OpenGL contexts can be created (under Windows) with: // Create the context context = wglCreateContextAttribsARB(display, 0, &glAttributes[0]); // Share the…
15 years, 11 months ago
Latest Activity
Linux uses GLX/X11 natively and Mac uses Cocoa natively (NSOpenGL classes). X11 works under both Linux and Mac, but making …
15 years, 11 months ago
Mutiple (shared) OpenGL contexts can be created (under Windows) with: // Create the context context = wglCreateContextAttribsARB(display, 0, &glAttributes[0]); // …
15 years, 11 months ago