15 years, 9 months ago
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15 years, 9 months ago
15 years, 9 months ago
How to calculate the local scale to make the global scale as (1, 1, 1) for rotated object in 3D?Hi guys, in 2D, the parent coordinate’s local scale is (x, y) for x axis and y ax…
15 years, 9 months ago
Hi, I have several NPC want to follow the player, if the player stand still, I can use liner interpolation to move the npc towards the player's position, and it works well, howe…
15 years, 10 months ago
Hi, I have several NPC want to follow the player, if the player stand still, I can use liner interpolation to move the npc towards the player's position, and it works well, howe…
15 years, 10 months ago
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See all in DiscussionsQuote:Original post by alvaroNon-uniform scaling is not a very natural operation. A bad feature is that whether some transformation is …
15 years, 9 months ago
The standard cause for this problem (which didn't help me but may help you) seems to be a combination of: …
15 years, 9 months ago
ok, my old equation is wrongshould be like this:cos(a)*x' + sin(a)*y' = 1/xcos(a)*y' - sin(a)*x' = 1/ynow the result matchs …
15 years, 9 months ago