I am attempting to use the reflection features of the effects11 library to retrieve the argument list for a pass's vertex shader. When I call GetInputSignatureElementDesc()…
14 years, 4 months ago
I am attempting to use the reflection features of the effects11 library to retrieve the argument list for a pass's vertex shader. When I call GetInputSignatureElementDesc()…
14 years, 4 months ago
15 years, 1 month ago
Thanks for the quick replies guys! That's exactly the type of thing I was looking for. I was just wondering, would I not want to pack it into a float4, rather than a flo…
15 years, 1 month ago
15 years, 1 month ago
I'm currently working on implementing shadow mapping. I'm using DirectX 11 at feature level 9.1 since that is what my laptop supports. It seems the texture formats suppo…
15 years, 1 month ago
I've been trying to implement skybox rendering. I have it mostly working, except that when I move the camera, the polygons of my skybox will sometimes flicker out of view, s…
15 years, 2 months ago
I am attempting to use the reflection features of the effects11 library to retrieve the argument list for a pass's …
14 years, 4 months ago
Thanks for the quick replies guys! That's exactly the type of thing I was looking for. I was just wondering, …
15 years, 1 month ago
Hello Did you effectively try to create your map with R32_FLOAT format ? It seems odd that you can't use …
15 years, 1 month ago
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