9 years, 4 months ago
Highlights
Community contributions featuredNot bad. The biggest issue I see is not providing the player feedback on certain game events. For example, when the player or enemies take damage. Because the game is about dodg…
9 years, 4 months ago
9 years, 4 months ago
Hi guys, This a pretty broad question as I'm doing some high-level research on adding 2d animation for an intro cutscene for my game. The style of animation I had…
10 years, 7 months ago
Hi guys, I'm building a Open World Survival RPG in C# and I'm looking for advice on network libraries. I started out by rolling my own socket connections, but got a short…
11 years, 3 months ago
Your calculations seem correct. Definitely sub-optimal, but ok for a "reference" implementation as you mentioned. I think the problem is with the final step where it converts th…
9 years, 4 months ago
Latest Activity
See all in DiscussionsNot bad. The biggest issue I see is not providing the player feedback on certain game events. For example, when …
9 years, 4 months ago
Your calculations seem correct. Definitely sub-optimal, but ok for a "reference" implementation as you mentioned. I think the problem is …
9 years, 4 months ago
Should I simply implement them in such a way, that the component-serialiser only saves dynamic values and the deserialiser loads …
9 years, 4 months ago