Hey guys, here is an outline of how to write a node based routing table for pathfinding in games that can allow multiple routes to a destination or require AI to decide their ow…
9 years, 6 months ago
Hey guys, here is an outline of how to write a node based routing table for pathfinding in games that can allow multiple routes to a destination or require AI to decide their ow…
9 years, 6 months ago
I've struggled with finding 3d artists to work on my project ever since it's inception in 2008 (it's a profit sharing project). In fact I still don't have a dedicated 3d a…
10 years, 9 months ago
13 years, 10 months ago
13 years, 10 months ago
Thanks, using: DarkGDK as a graphics library RakNet for networking So the entire "game" is coded from scratch yes. Gives us tons of control.
13 years, 10 months ago
[sharedmedia=core:attachments:12657] [sharedmedia=core:attachments:12656] [sharedmedia=core:attachments:11338] [sharedmedia=core:attachments:11337] [sharedmedia=core:attachments…
13 years, 10 months ago
Hey guys, here is an outline of how to write a node based routing table for pathfinding in games that …
9 years, 6 months ago
I've struggled with finding 3d artists to work on my project ever since it's inception in 2008 (it's a profit …
10 years, 9 months ago
Thanks, using: DarkGDK as a graphics library RakNet for networking So the entire "game" is coded from scratch yes. Gives …
13 years, 10 months ago
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