5 years, 3 months ago
Highlights
MJP said:That's too bad, but good that you tracked it down. Mismatches between RenderDoc and your actual program can occur when you accidentally wander into undefined behavior,…
5 years, 3 months ago
5 years, 4 months ago
int resolution = 4096; //Staging texture: D3D11_TEXTURE2D_DESC desc = {}; desc.Width = resolution; desc.Height = resolution; desc.MipLevels = 1; desc.ArraySize = 1; desc.Format…
5 years, 4 months ago
I have a really weird problem, which I have tried to solve the whole day, yet no solution. I'm using DirectX10. This is a dead simple case: I have a grid based on number of…
14 years, 4 months ago
Is there any robust solution to get the furthest point on the camera viewport before rendering and then set the final camera far plane which is determined by the furthest p…
15 years, 10 months ago
Latest Activity
See all in DiscussionsMJP said:That's too bad, but good that you tracked it down. Mismatches between RenderDoc and your actual program can occur …
5 years, 3 months ago
Managed to solve the issue. Sadly it seems that I cannot trust RenderDoc texture view, it was my source of …
5 years, 4 months ago
Managed to close the issue bit further. The render target view clear color gets copied to staging texture and then …
5 years, 4 months ago