8 years, 5 months ago
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Community contributions featuredThe biggest advantage is the use of the waitable object. You can now do something meaningful while waiting for the vsync ( because now, the wait is on you ). And it is even bett…
8 years, 5 months ago
8 years, 5 months ago
8 years, 5 months ago
That is the perfect example of a compute shader. Why would UAV write be more costly if coherent, it does not make sense Texture2D srcImg[6]; RWTexture3D dst; [numthreads(8,8,1)]…
8 years, 5 months ago
He try to implement a mesh voxelization or fluid sim, or i am not a graphic engineer Sadly for you, geometry expansion shader are usually a pain in the ass of performance and ar…
8 years, 5 months ago
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See all in DiscussionsThe biggest advantage is the use of the waitable object. You can now do something meaningful while waiting for the …
8 years, 5 months ago
That is the perfect example of a compute shader. Why would UAV write be more costly if coherent, it does …
8 years, 5 months ago
He try to implement a mesh voxelization or fluid sim, or i am not a graphic engineer Sadly for you, …
8 years, 5 months ago