13 years, 7 months ago
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13 years, 7 months ago
13 years, 7 months ago
Hi all, I'm working on a 3D space shooter with XNA 4.0 and have downloaded a temporary skybox(actually a sphere) with texture which I would like to replace with another s…
13 years, 7 months ago
Hi there, this is my first post as I have been reading and re-reading all related posts to this topic that i could find on the boards.Basically, I understand the process of…
15 years, 10 months ago
13 years, 7 months ago
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See all in DiscussionsAnd the draw and update methods in my skysphere.cs file. public override void LoadContent() { SkySphereModel = XNAGame.Instance().Content.Load<Model>("SkySphere/SphereHighPoly"); TextureC
13 years, 7 months ago
Also the shader operating on the texture is as follows skybox.fx uniform extern float4x4 ViewMatrix; uniform extern float4x4 ProjectionMatrix; …
13 years, 7 months ago
Yeah I suppose I could have a better grasp though I am aware of the byte code compilation process during …
13 years, 7 months ago