15 years, 7 months ago
Highlights
Hi, I have been trying to implement a tessellation shader to have a play and I have seen the various exampls using layout(vertices = 4) outl; which all seems understandable afte…
15 years, 7 months ago
15 years, 10 months ago
Hey, I have an advection calculation that uses a rgba8 texture representing optical flow vectors that stores the vec2 values in rgb (rg is normalized values, b is the exponent s…
15 years, 10 months ago
> My GLSL 1.20 spec says that texture2DLod are only allowed in the vertex shader. It is possible that nVidia ignores it.The GLSL 4.0 Quick reference card says that all o…
15 years, 10 months ago
Latest Activity
Hi, I have been trying to implement a tessellation shader to have a play and I have seen the various …
15 years, 7 months ago
> My GLSL 1.20 spec says that texture2DLod are only allowed in the vertex shader. It is possible that nVidia …
15 years, 10 months ago
Hey, I have an advection calculation that uses a rgba8 texture representing optical flow vectors that stores the vec2 values …
15 years, 10 months ago