14 years, 9 months ago
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Community contributions featuredPrecompiled headers will save you compile time. One other thing I always do is add the oldschool headerguards and include the class definition header file as the last one in the…
14 years, 9 months ago
14 years, 10 months ago
My current engine is split up like this: 0xEngine.dll <- Main engine which creates the window, opens the launcher at startup and handles keyboard and mouse input 0xUtils.dll…
14 years, 10 months ago
14 years, 10 months ago
Or you could change your data containers, for this I normally have a Model which can have multiple meshes which form the entire model but every mesh holds its own material with…
14 years, 10 months ago
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See all in DiscussionsPrecompiled headers will save you compile time. One other thing I always do is add the oldschool headerguards and include …
14 years, 9 months ago
My current engine is split up like this: 0xEngine.dll <- Main engine which creates the window, opens the launcher at …
14 years, 10 months ago
Or you could change your data containers, for this I normally have a Model which can have multiple meshes which …
14 years, 10 months ago