15 years, 10 months ago
Highlights
Thanks alot for the help. I got it running finally :)
15 years, 10 months ago
15 years, 10 months ago
Hello community!I've written a pixel art scaling filter for Blitzmax that I'm trying to convert into a glsl shader. The shader I've got so far "works" in that it seems to go thr…
15 years, 10 months ago
15 years, 10 months ago
Could you elaborate some on how to use these FBO's? I've been trying to stick this code:Quote:Global fbo:int // bmax for global integer fboglGenFramebuffers(1, Varptr fbo)g…
15 years, 10 months ago
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See all in DiscussionsThanks alot for the help. I got it running finally :)
15 years, 10 months ago
Could you elaborate some on how to use these FBO's? I've been trying to stick this code:Quote:Global fbo:int // bmax …
15 years, 10 months ago
Thanks for the reply :)Err, I have no custom framebuffer target actually. I assumed passing both texture ID's to the …
15 years, 10 months ago