13 years, 5 months ago
Highlights
So I guees I have to also do this: from: //From [0,1] to [-1,-1] in xyz float3 ndcPos = (float3(texCoord.x, 1 - texCoord.y, depth2) - 0.5) * 2.0; to: //From…
13 years, 5 months ago
13 years, 5 months ago
Hi guys, I'm struggling again with my deferred renderer. This time I'm rewriting it from OpenGL/Cg to DX11/HLSL. I have almost everything working but (I think) my reconstruction…
13 years, 5 months ago
Hello, I'm having troubles with maintaining aspect ratio while my window is taller than wider. How do I readjust that in my perspective matrix? I calculate aspect ratio simply d…
13 years, 5 months ago
Hello, I'm trying to make picking working following this tutorial: http://www.rastertek.com/dx11tut47.html I'm not sure is it me or the author confuses spaces at the end…
13 years, 6 months ago
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See all in DiscussionsSo I guees I have to also do this: from: //From [0,1] to [-1,-1] in xyz float3 ndcPos …
13 years, 5 months ago
Hi guys, I'm struggling again with my deferred renderer. This time I'm rewriting it from OpenGL/Cg to DX11/HLSL. I have …
13 years, 5 months ago
Ok, it seems that the problem was related to my part of code responsible for resizing texture that I use …
13 years, 5 months ago