I've got 3 points in space that define a triangle. I've also got a vertex buffer made up of three vertices, that also represent a triangle that I will refer to as a &quo…
14 years, 10 months ago
I've got 3 points in space that define a triangle. I've also got a vertex buffer made up of three vertices, that also represent a triangle that I will refer to as a &quo…
14 years, 10 months ago
15 years, 5 months ago
Here is how I solved the problem. Turns out, using the D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX misc flag doesn't allow to save the texture to a file. So I used the D3D11_RESOU…
15 years, 5 months ago
15 years, 5 months ago
Hi, I'm using shared resources to send textures from one D3D11 device to another, so that I can copy the back buffer over the second device and use the second device context…
15 years, 5 months ago
Hi, I'm trying to get the back buffer pixel data in DX11 in order to save it to a file. What I want is to be able to take a capture at various times while the app is running…
15 years, 5 months ago
I've got 3 points in space that define a triangle. I've also got a vertex buffer made up of three …
14 years, 10 months ago
Here is how I solved the problem. Turns out, using the D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX misc flag doesn't allow to save the texture …
15 years, 5 months ago
Anyone ? I'm pretty much desperate at this point
15 years, 5 months ago
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