15 years, 9 months ago
Highlights
15 years, 9 months ago
This makes sense! Thanks for your reply. Best regardsSephizero
15 years, 9 months ago
Hi there,I use a normal map for lightening my scene. Since my scene is somewhat large and therefore my normal map is as well. I'd like to use only a 32bit texture for the m…
15 years, 9 months ago
Hi,I read this and this thread in the forum.It seems to me like texture sampling is not supported in compute shader. (I've got the same error: Error: X4532 - cannot map expressi…
15 years, 10 months ago
Hi there,I was wondering how to create a customized mipmap in DirectX11. Searching through Google and gamedev couldn't give me an answer. Maybe it is to simple?I want to create…
15 years, 10 months ago
Latest Activity
See all in DiscussionsThis makes sense! Thanks for your reply. Best regardsSephizero
15 years, 9 months ago
I found a solution for my problem: it seems, DXGI_FORMAT_R8G8B8A8_UINT cannot be sampled, but DXGI_FORMAT_R8G8B8A8_UNORM can. But I do have …
15 years, 9 months ago
Hi there,I use a normal map for lightening my scene. Since my scene is somewhat large and therefore my normal …
15 years, 9 months ago