13 years, 1 month ago
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13 years, 1 month ago
Thanks everyone, you were both right: I had defined the near-clipping plane too far away from the origin (and the rectangle was very long and narrow) which made the clipped tria…
13 years, 1 month ago
Hey everyone, I'm basically slowly losing my mind I have the following code: glBindBuffer(vertices.type(), vertices.id()); glBindBuffer(indices.type(), indices.id(…
13 years, 1 month ago
Hey everyone, I've noticed that many AAA games have extremely large executables, up to 60-120 mb. I was wondering if the codebase is so large that it actually takes that muc…
14 years, 3 months ago
Now, I've had an extremely hard time finding information about OpenGL headers and extensions and how to access the latest features. OpenGL.org doesn't touch upon any of…
14 years, 4 months ago
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See all in DiscussionsThanks everyone, you were both right: I had defined the near-clipping plane too far away from the origin (and the …
13 years, 1 month ago
Thanks for the reply! I am using a selfmade obj deserialiser. It handles comments, so all lines starting with …
13 years, 1 month ago
Hey everyone, I'm basically slowly losing my mind I have the following code: glBindBuffer(vertices.type(), vertices.id()); glBindBuffer(indices.type(), indices.id());
13 years, 1 month ago