14 years, 9 months ago
Highlights
In fact, while you new or malloc a range of memory, there is a header block who will record these information used to release the memory.
14 years, 9 months ago
14 years, 10 months ago
Hi, guys In the Shadow map sample in ShaderX2, The author draw the shadow like that: 1: Disable the color writing, and render all the scene to generate the depth. 2: use ZFUNC_E…
14 years, 7 months ago
Hi!While implementing the shadow map with shader, I encountered some strange result. there are many dark lines in the surface of the object, but the shadow is correct.this i…
14 years, 10 months ago
Hi! I want to subscribe some subjects with google reader, en, i have no idea what to subscribe, so can you give me some clues~~ Thanks
15 years, 4 months ago
Latest Activity
See all in DiscussionsHi, guys In the Shadow map sample in ShaderX2, The author draw the shadow like that: 1: Disable the color …
14 years, 7 months ago
In fact, while you new or malloc a range of memory, there is a header block who will record these …
14 years, 9 months ago
If you're manually outputting depth from a pixel shader, then you just output a [0.0, 1.0] floating point value. It …
14 years, 10 months ago