8 years, 6 months ago
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Community contributions featuredYou are only multiplying y by the number of channels, so how about: int idx = (y * width + x) * channels;
8 years, 6 months ago
8 years, 7 months ago
You're assigning texture coordinates to the first vertex 4 times and not setting the others at all?
8 years, 7 months ago
8 years, 11 months ago
8 years, 11 months ago
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See all in DiscussionsYou are only multiplying y by the number of channels, so how about: int idx = (y * width + …
8 years, 6 months ago
You're assigning texture coordinates to the first vertex 4 times and not setting the others at all?
8 years, 7 months ago
11 minutes ago, Finalspace said: How about what? I dont see anything at all... 1 Yeah my bad, not sure …
8 years, 11 months ago