4 years, 9 months ago
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6 years, 8 months ago
well ray-marching can be easily implemented with any OpenGL and D3D version.Ray-Matching is the key for you to make it non-empty inside.A few years ago I did an explanation on t…
6 years, 8 months ago
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See all in DiscussionsHi all,I'm trying to make shadow maps for point lights and I want to use just a single 2D texture …
6 years, 4 months ago
well ray-marching can be easily implemented with any OpenGL and D3D version.Ray-Matching is the key for you to make it …
6 years, 8 months ago
wow guys, thank you!it is late at night here, but I'm eager to read everything on the topic tomorrow!
6 years, 8 months ago