14 years, 6 months ago
Highlights
First of all: Thank you for replying! I changed my BoneMesh in SkinnedMesh.h like this: struct BoneMesh: public D3DXMESHCONTAINER { ID3DXMesh* OriginalMesh; vector<D3DMAT…
14 years, 6 months ago
14 years, 6 months ago
Hey everyone, I recently adapted code for skinning meshes into my current project, which I took from a book on character animation. But I ran into memory leaks as soon as I trie…
14 years, 6 months ago
[size=8][font=verdana,geneva,sans-serif]---------SOLVED-----------[/font] Include the headers in your .cpp when you forward declare! Hello gamdev, I am working on a 3D game…
14 years, 6 months ago
Hey gamedev, I am extremely rusty with my C++ skills. I want to pass my camera object to the terrain class, so I can cull some subgrids from my view frustrum. So, my initial ide…
14 years, 7 months ago
Latest Activity
See all in DiscussionsFirst of all: Thank you for replying! I changed my BoneMesh in SkinnedMesh.h like this: struct BoneMesh: public D3DXMESHCONTAINER { …
14 years, 6 months ago
Hey everyone, I recently adapted code for skinning meshes into my current project, which I took from a book on …
14 years, 6 months ago
You guys nailed it, thank you so much! I was unaware of the fact, that I still have to include …
14 years, 6 months ago